Yes, traffic has been light lately. It's times like this you sometimes get amusing little visits from some of Second Life's rudest. This was a resident with a lot of 'gorean' groups in their profile. Just saying!
amarock Amat: meh your sim is kinda boring
Ginette Pinazzo: not half as boring as you!
its ok...we dont expect much in the way of respectful or intelligent comments from 'gor-people'.....it is, however, amazing you were able to spell the word 'meh'........you have my permission to take a week's vacation to rest you brain after that expenditure!
(there were more remarks from amarock, but really...let's save those for another post)...goreans make me laugh...let's share the comedy!)
Showing posts with label trolls. Show all posts
Showing posts with label trolls. Show all posts
Thursday, October 11, 2012
Sunday, September 23, 2012
Beware the Middle Management of Second LIfe: Poor Leadership Plagues the Virtual World
Hey, this might be part one in a series called 'Having a Career in Second Life: Are You Crazy?' - Gina
I'd have to characterize my 'career' in Second Life as a series of wonderful accomplishments punctuated by occasional brushes with ineptitude. I can count those brushes on one hand, so they are infrequent, though traumatic in each case.
As you work in SL, doing whatever great things you envision, you will undoubtedly encounter what some people call 'drama'. I am not talking about drama (an overused term anyway). There are cases wherein I'd use the term appropriately, such as the 'drama' that many trolls cause on purpose, due to malevolence or incompetence. But again, this in not the subject of this article.
With the day-to-day 'drama' you may encounter, chances are you have reached a point where those issues don't even bother you. They are inconsequential. They are ephemeral.
No, I'm talking about the secret 'glass ceiling' of Second LIfe. SL's Middle Managers.
As you do your good work, and aspire to do better, you may reach a point where you encounter a certain cadre of residents. These are residents like any other, save for the fact they envision themselves as something far more. They envision themselves with more power, more influence, more credibility. This is not a problem on its own, and after all, there are people with more power, influence and credibility. The specific phenomenon to which I refer is rather insidious, because in Second Life, many of the Middle Managers dont have the maturity, ethics or experience to actually be responsible.
This is a dangerous situation because you may have very unqualified and possibly toxic personalities in 'positions' within Second Life that affect many people.With power, influence and credibility these people should have responsibility, yet too often I see that this cadre of residents lacks any positive leadership skills to fulfill the 'job' in a responsible manner.
Effective leaders excel in communication and listening skills, engage with their group, have awareness and facilitate creative investment from the members. This is a rare occurrence within the Middle Managers of Second Life. Too often, these Middle Managers are arrogant, unresponsive or outwardly destructive. Amazingly, as one would think the virtual world might 'lead the way' when it comes to networking and group dynamics, when you reach a certain level, you see the opposite is true. Top-down management, micromanagement or complete alienation are all common practices of the Second Life Middle Management. Sometimes it seems that Second Life is stuck in a 100-year old management style.
It doesn't help that the administration itself (Linden Labs) has, within its conduct, some of the worst practices of toxic management style. However, you don't even need to examine the practices of LL (which is another, admittedly more complex issue), to see the problem with the so-called Middle Management.
Typically, the Middle Managers of SL are self-appointed, though not always, such as in the Linden Endowment For The Arts, where they are hand-picked by the Lab. And not all of them are poor leaders, but if you are going to embark on a SL career, be prepared for the worst.
Realize that the Middle Management of SL has, within its population, some very unqualified and outright toxic personalities. These are residents who will stop at nothing to maintain their imagined positions. Always stay alert and never move too quickly. Never get too involved with them. Keep your privacy intact. It simply isn't worth risking the chance that a toxic personality will invade your privacy.
In group dynamics, Trust is always one of the most important topics. Be careful with your trust. These Middle Managers are simply not always responsible enough to value you as they should, and could turn on you within seconds. Keep a nice distance that is safe and be ready to stand up to defend what is right, despite the odds. Realize you may think you are working with someone at least as mature and responsible as you, but those facts may change quickly.
Tip: Maintain your own publicity and marketing, to survive whatever damage the Middle Managers may attempt to cause.
My career in Second Life has been largely fruitful. As I stated, the instances of toxic Middle Management have been few.
Positive leadership is rare in SL.
Keep your eyes open. - Gina
I'd have to characterize my 'career' in Second Life as a series of wonderful accomplishments punctuated by occasional brushes with ineptitude. I can count those brushes on one hand, so they are infrequent, though traumatic in each case.
As you work in SL, doing whatever great things you envision, you will undoubtedly encounter what some people call 'drama'. I am not talking about drama (an overused term anyway). There are cases wherein I'd use the term appropriately, such as the 'drama' that many trolls cause on purpose, due to malevolence or incompetence. But again, this in not the subject of this article.
With the day-to-day 'drama' you may encounter, chances are you have reached a point where those issues don't even bother you. They are inconsequential. They are ephemeral.
No, I'm talking about the secret 'glass ceiling' of Second LIfe. SL's Middle Managers.
As you do your good work, and aspire to do better, you may reach a point where you encounter a certain cadre of residents. These are residents like any other, save for the fact they envision themselves as something far more. They envision themselves with more power, more influence, more credibility. This is not a problem on its own, and after all, there are people with more power, influence and credibility. The specific phenomenon to which I refer is rather insidious, because in Second Life, many of the Middle Managers dont have the maturity, ethics or experience to actually be responsible.
This is a dangerous situation because you may have very unqualified and possibly toxic personalities in 'positions' within Second Life that affect many people.With power, influence and credibility these people should have responsibility, yet too often I see that this cadre of residents lacks any positive leadership skills to fulfill the 'job' in a responsible manner.
Effective leaders excel in communication and listening skills, engage with their group, have awareness and facilitate creative investment from the members. This is a rare occurrence within the Middle Managers of Second Life. Too often, these Middle Managers are arrogant, unresponsive or outwardly destructive. Amazingly, as one would think the virtual world might 'lead the way' when it comes to networking and group dynamics, when you reach a certain level, you see the opposite is true. Top-down management, micromanagement or complete alienation are all common practices of the Second Life Middle Management. Sometimes it seems that Second Life is stuck in a 100-year old management style.
It doesn't help that the administration itself (Linden Labs) has, within its conduct, some of the worst practices of toxic management style. However, you don't even need to examine the practices of LL (which is another, admittedly more complex issue), to see the problem with the so-called Middle Management.
Typically, the Middle Managers of SL are self-appointed, though not always, such as in the Linden Endowment For The Arts, where they are hand-picked by the Lab. And not all of them are poor leaders, but if you are going to embark on a SL career, be prepared for the worst.
Realize that the Middle Management of SL has, within its population, some very unqualified and outright toxic personalities. These are residents who will stop at nothing to maintain their imagined positions. Always stay alert and never move too quickly. Never get too involved with them. Keep your privacy intact. It simply isn't worth risking the chance that a toxic personality will invade your privacy.
In group dynamics, Trust is always one of the most important topics. Be careful with your trust. These Middle Managers are simply not always responsible enough to value you as they should, and could turn on you within seconds. Keep a nice distance that is safe and be ready to stand up to defend what is right, despite the odds. Realize you may think you are working with someone at least as mature and responsible as you, but those facts may change quickly.
Tip: Maintain your own publicity and marketing, to survive whatever damage the Middle Managers may attempt to cause.
My career in Second Life has been largely fruitful. As I stated, the instances of toxic Middle Management have been few.
- Back in the early days of Zindra's formation (the adult continent), both Lias Leandros / Blady Bommerang and Counter Landfall / Gavin Hird quickly revealed themselves to be toxic personalities that were self-imagined Middle Managers. Because of their lack of responsibility they caused great damage. They tried to control or shut down conversations, acting as if they were authorities well beyond their actual positions. Their 'work' alienated countless residents, negatively impacted business and social aspects of SL, and directly led to the destruction of community on the adult mainland.
- Within the LEA (Linden Endowment For The Arts) there was a small minority of Middle Managers who exercised unethical behaviors and almost destroyed the organisation through manipulation and political maneuvers. Because LEA is 'propped up' by Linden Labs, it survived, but nevertheless kept some of the same Middle Management. The legacy that is left is one of corruption, and a negative publicity sting that doesn't seem to be reversing.
Positive leadership is rare in SL.
Keep your eyes open. - Gina
Labels:
ginette pinazzo,
leadership,
middle management,
second life,
trolls,
virtual world
Wednesday, August 8, 2012
Future Femdom's Labour Policy: How The Banned May Get Unbanned
I am very happy that, generally, the male members of the Future Femdom group and male visitors of the city are bred well and are wonderful worshipers. I find it very pleasing and exciting to wander the city and know that, generally, any slave you see will likely be a fun plaything and above all, very convenient and respectful.
Of course, in Second Life, we expect a certain amount of 'unpredictability'....
For various reasons, we have found it necessary to 'ban' a slave. In Second Life, banning means that a specific resident cannot enter the area again (unless unbanned by the land owner)
Why do we Ban?
Sometimes it is a absolute griefer, harassing brat, or mischievous troll. Sometimes it is someone who has arrived just to cause trouble, or someone who is a known misogynist or abusive personality throughout SL. (yes, I have banned a few abusives who may never have tried to enter Future Femdom before, but I know enough about them to prevent the possibility. I mean, really....who would want trolls like Counter Landfall aka Gavin Hird or discriminatory hacks like Solo Mornington anywhere near their peaceful and free land?) SL has its fair share of arrogant troublemakers; those ban lists can get quite lengthy!
More often than that, men are banned (and sometimes, Women who don't act very sisterly) because of simple rules violations. Sometimes its a small matter, and the ban in expected to be very temporary. Other times, it is a more serious level of disrespect and banning carries more weight.
A banned person will likely be able to remain in the Future Femdom group (for communications sake) but will not be able to enter the actual land.
Labours
In any case, a man who disrespects the Sisterhood and/or the House Rules of Future Femdom is banned and then assigned a certain number of Labours. The number will reflect the nature of the transgression. Many transgressions carry a penalty of only one Labour, while more serious ones may be as high as 3 or even higher.
How To Get Unbanned
I completely refuse to suggest ideas for Labours. The men must be creative and think for themselves. We do not work for men. They are free to ask other men in the FF group for advice, or consult anyplace else, but it is not the task of the Sisterhood to think for men. The ideas do not need to be elaborate (but may be). The Labours can even be a fun and creative opportunity, and I feel the men that understand this are best suited to become our worshipers anyway.
Why This System?
Men must do the work. If they are serious enough to propose the Labours and do them, they are probably worth having back. Otherwise, who needs the lazy ones? I have found that the men who take the time and effort to come back properly often become wonderful worshipers. Those who whine about the Labours and don't do them, were never worth the trouble in the first place. Part of the Sisterhood is about responsibility, and to me that includes making sure that men do not manipulate or become lazy. To me, this includes having quality expectations and being strict about them.
More about the Labours System can be found at Future Femdom website
Of course, in Second Life, we expect a certain amount of 'unpredictability'....
For various reasons, we have found it necessary to 'ban' a slave. In Second Life, banning means that a specific resident cannot enter the area again (unless unbanned by the land owner)
Why do we Ban?
Sometimes it is a absolute griefer, harassing brat, or mischievous troll. Sometimes it is someone who has arrived just to cause trouble, or someone who is a known misogynist or abusive personality throughout SL. (yes, I have banned a few abusives who may never have tried to enter Future Femdom before, but I know enough about them to prevent the possibility. I mean, really....who would want trolls like Counter Landfall aka Gavin Hird or discriminatory hacks like Solo Mornington anywhere near their peaceful and free land?) SL has its fair share of arrogant troublemakers; those ban lists can get quite lengthy!
More often than that, men are banned (and sometimes, Women who don't act very sisterly) because of simple rules violations. Sometimes its a small matter, and the ban in expected to be very temporary. Other times, it is a more serious level of disrespect and banning carries more weight.
A banned person will likely be able to remain in the Future Femdom group (for communications sake) but will not be able to enter the actual land.
Labours
In any case, a man who disrespects the Sisterhood and/or the House Rules of Future Femdom is banned and then assigned a certain number of Labours. The number will reflect the nature of the transgression. Many transgressions carry a penalty of only one Labour, while more serious ones may be as high as 3 or even higher.
How To Get Unbanned
- The man must write a notecard, with a list of suggestions/proposals of WHAT THE MAN WILL DO. Suggested Labours are not the same as 'promises'. Labours are actions the man will DO to prove he really wants to return, and they MUST be actions he can do BEFORE the unban. (in other words, the Labours cannot be performed within Future Femdom)
- The man must send the notecard with the proposed Labours to Ginette Pinazzo
- If any of the Labours are approved, the man may then do them.
- Once the approved Labours are finished, the man will be unbanned.
I completely refuse to suggest ideas for Labours. The men must be creative and think for themselves. We do not work for men. They are free to ask other men in the FF group for advice, or consult anyplace else, but it is not the task of the Sisterhood to think for men. The ideas do not need to be elaborate (but may be). The Labours can even be a fun and creative opportunity, and I feel the men that understand this are best suited to become our worshipers anyway.
Why This System?
Men must do the work. If they are serious enough to propose the Labours and do them, they are probably worth having back. Otherwise, who needs the lazy ones? I have found that the men who take the time and effort to come back properly often become wonderful worshipers. Those who whine about the Labours and don't do them, were never worth the trouble in the first place. Part of the Sisterhood is about responsibility, and to me that includes making sure that men do not manipulate or become lazy. To me, this includes having quality expectations and being strict about them.
More about the Labours System can be found at Future Femdom website
Labels:
banning,
future femdom,
ginette pinazzo,
griefers,
labours,
matriarchy,
men,
second life,
sisterhood,
slaves,
trolls,
unbanned,
zindra
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